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Ghostdream Free Download [Patch]

Updated: Mar 28, 2020





















































About This Game "When you die, you normally have only one simple wish - to return and tell them - "Hey, guys - it's OK! No need to feel sad! Cause you know what? It's actually OK on both sides, really." But returning is not easy - the only way would be dreams - "half-dreams" - "ghost-dreams". The problematic part is if you get stuck - you turn into a demon. Hard to say what exactly it is, but we presume it's a painful and useless existence. Better to avoid doing this, really.My personal "problematic part" is that I am already stuck here. No idea how I'll get out this time..."On his journey to the "Other Side" Reader (and his "natural companion" Writer) meets various Ghosts and Demons, Holy Spirits and Gods. He also meets Singer, who is neither Ghost, nor Demon. At some point she becomes important to Reader. Realizing this won't stop him though.The world of Ghostdream should be scary, but it is not - it is just dark. The story should be sad since all the characters are more or less dead, but it is not, because they normally remember nothing, except some minor detail or two (for example the protagonist remembers himself reading a book - this is why they call him Reader. It is his only memory after all). Ghostdream is a retro-style Point and Click Adventure game with puzzles, exploration and story.- 55+ entirely animated locations (rooms)- 10+ characters- 8 Major Puzzles (no items required, exploration of the whole accessible area is a must) + standard adventure actions (like get here, talk there, press this, press that...)- 16 000+ words story (fully voiced)- about 10 hours to beat Ghostdream for the first time.- 20+ songs OST- 60 pages art book (with a puzzle guide) a09c17d780 Title: GhostdreamGenre: Adventure, Casual, IndieDeveloper:ArkHousePublisher:Forever Entertainment S. A.Release Date: 24 Oct, 2016 Ghostdream Free Download [Patch] green ghost dream. ghostdream video game. ghost dream vs daydream. ghostdream download. ghost dream perfume shop. ghost dream perfume set. ghost dream smell. ghost dream leafly. ghost dream 100ml. ghost dream blouse. ghost dream mini christmas bauble. ghost dream videos. ghost dream eau de parfum spray 30ml. ghost dream perfume boots. ghost dream debenhams. ghost dream eau de toilette. ghost dream moods. ghost dream or daydream. ghost dream review. ghostdream game. ghost dream interpretation. choking ghost dream. ghost dream set. the ghost dream. ghost dream blouse lyrics. ghost dream stream. ghost dream edp. ghost dream 50ml. ghost dream sample. ghostbusters ghost dream. ghost dream number. ghost dream blouse перевод. ghost dream redux. nick nicely ghost dream. ghost dream 100ml. ghost dream dictionary. ghost dream 50ml. ghost dream ingredients. ghost dream set. ghost dream nightmare. ghost dream definition. ghost dream walkthrough. ghost dream meaning. ghost dream perfume shop. ghost dream eau de parfum gift set for her. ghost dream candle. friendly ghost dream. ghostdream pc. ghost dream bike. ghost dream gift set. ghost dream ebay. ghost dream image. ghost dream eau de toilette. ghost dream strain. ghost dream perfume sample. ghost dream smell. ghost dream videos. ghost dream gift set 50ml. new ghost dream. ghost dream eau de parfum gift set for her. ghost dream quotes. ghost dream fragrance candle. ghost dream mini christmas bauble. ghost dream meaning in hindi. ghost dream bauble. ghost dream debenhams. ghost dream opinie. ghost dream perfume. ghost dream gift set perfume shop. a ghost dream. ghost dream 30ml gift set. ghost dream nightmare. ghost dream meaning auntyflo. ghost dream blouse. ghost dream perfume boots. ghost dream lookup. ghost dream body lotion. ghost dream gift set ebay. ghost dream notes. holy ghost dream. nick nicely ghost dream. ghost dream eau de parfum 50ml. ghost dream opinie. ghost dream perfume. ghost dream what does it smell like. ghost dreams during pregnancy. ghost dream significance. ghost dream interpretation auntyflo. ghost dream song. ghost dream 30ml gift set. ghost dream interpretation. ghost dream symbol. ghost dream lookup. ghost dream perfume 50ml. ghost dream 50ml edp It's an odd game. I liked the visuals, the dialogues and the quirky characters, all this strange vision of after life. To progress you have to solve puzzles. Not inventory based puzzles (there is no inventory at all), but enigmas. An example: you have to understand obscure hints to know in which order you must click on symbols on a card, and the guard will let you pass to the next place. I found these puzzles often more tedious than fun. You slowly travel from screen to screen to see the hints, and you find the solution, or not. You don't interact much with the environment. So, I used a walkthrough a lot. I liked this game as a kind of visual novel, for the story, but not much for the gameplay. Overall, this is a unique, weird, small world, and for that I recommand this game (but maybe not at full price).. This is one of those "I really wanted to love this game" reviews. I tried. I tried really hard. I read the reviews and the most common complaints just made me more eager to play. I love old school, cryptic, puzzles and I didn't expect to figure out all of the puzzles on my own. Many of the old games came with some kind of printed material that might be needed in the game. One of the things I enjoyed was taking a puzzle solution I whiffed on and going back to discover what detail in the game I had missed. (Like putting detangling cream in a machine that removed T's so that I could straighten someone out ie: de-angling them ...circa 1986) .Where this game lost me is that even when I replayed the Act for a puzzle I couoldn't figure out ***with the solution in front of me***, I still felt like there was a disconnect between information given and puzzle solution. That disconnect may be a designed component of the "Dream" atmosphere and gameplay, but it should disappear when the answer is known. I I still think the game is worth playing, I just can't love it like I wanted to.. point and click game with bad mouse pointer. This adventure has an interesting graphics style, but that\u2019s about all. Unintuitive puzzles, uninteresting music and boring dialogs made the game quite a chore to finish. I just couldn\u2019t attune to it.. A classic Point and Click game, so that is what you will get, the game offers everything a classic of the genre would need with some very unique art, i would recommend this game, there are other reviews that offers more in depth details hould you wish to know more, but if you are a hidden object fan then you got yourself a game.. This adventure has an interesting graphics style, but that\u2019s about all. Unintuitive puzzles, uninteresting music and boring dialogs made the game quite a chore to finish. I just couldn\u2019t attune to it. Archipelago Progress and update plans: Archipelago is shaping up nicely! If you haven't checked it out yet, you can try it on the beta branch (instructions here)! This is a brand new screenshot from today's beta branch update:I'm happy with the layout of the new map, so my plan is to finish up the overall structure of Archipelago and release it on the main steam branch as Early Access Update 2 next week. Don't worry, I will continue improving the map at a later stage, but I think it's good enough for now!This is what Archipelago looks like at the moment:After releasing the Early Access Update 2, I will shift my focus to custom map support and workshop integration. This means that I will start rolling out the official modding tools which are used inside the Unity Editor. There are already some really cool map ideas drawn by community members, and some of you even started making levels inside the Unity Editor!This is a custom map idea from community member McDenny's09:If you want to get access to the Map Making tools as soon as possible, make sure you join the discord chat server over on https://discord.gg/xavGMJa!Thanks!. Rivers & Citadels - Early Access Build 13: Rivers? Check.Citadel? Check.Smoke? Check.This update introduces new maps to Ravenfield: River Delta and Citadel. This brings the total number of maps up to 9! Included in the update are numerous tweaks to the AI. Bots will now use entirely new paths to attack flags, so expect battles to be more dynamic than ever!The official Ravenfield armory has also received some new weapons such as a smoke grenade and entirely new grenade launchers! You can try out the new sight zeroing feature on the grenade launchers, especially useful for hitting long range shots (Hold T and scroll up/down to zero the sights). You can see what sight option you're using next to the ammo counter in the bottom left corner:Full change log:Main features:- Added River Delta map- Added Citadel map (it's still in early development, expect bugs!)- Added Smoke grenades to block sight- AI will use smoke grenades to cover their attacks.- Added support for alternate weapon fire, switch with X. (available on the Patriot GL)- Added support for alternate sights, switch by holding T and scrolling up/down (available on Patriot GL and Thumper)- Added Patriot GL, which is a Patriot with an underslung grenade launcher.- Added Thumper grenade launcher.- Improved how AI navigates the map, they will now spread out and use new paths when attacking.- Added support for objects blocking the AI's vision. This is used in smoke grenades and some trees to block their vision.- Added loading screen when starting a map. It's work in progress and silly, I think you'll like it!Other fixes:- Buffed Patriot by increasing its projectile speed and reducing the spread slightly.- Scalpel has been reworked, it now deals significantly less damage but can be resupplied and comes with spare missiles. Makes it a viable but slow anti-armor weapon at long ranges.- Reduced bounce on grenades to make it easier to land them just where you want them.- Some tweaks to audio mixing.- Added a slight speed boost to infantry if they haven't been in combat recently. This makes it a little quicker to reach the front lines on foot.- Updated weapon reflection sounds to include a firing sound.- Fixed AI not driving animation driven vehicles (such as walkers) properly.- Removed AI running away from incoming vehicles (It's much more fun to just run over them instead)- AI now runs away from grenades only if they can see them.- AI now distinguishes between different target types when looking for targets. Infantry can be spotted up to 1 km away. Vehicles up to 3 km and really large vehicles up to 10 km. These are only the theoretical maximum values, in reality AI's vision range greatly depends on the map's fog setting.- Fixed a bug where AI would not fire in vehicles.- Fixed a bug that would sometimes cause very long loading times for custom maps.- Improved how AI drives vehicles. This especially affects boats and will make them less prone to crashing into scenery.- Fixed some camera bugs with photo mode.- Misc AI tweaksHotfix:- Added some missing colliders on houses in Citadel.Enjoy the update!/SteelRaven7. Ravenfield - Now Deader than Ever!: While Halloween may have already passed, there's still some time to be spooky! https://www.youtube.com/watch?v=FFSLFD3Y0mAYou can now challenge your survival skills with the new Haunted game mode!Full change log:- New Haunted game mode (Will stay in the game in future updates too)- Spooky menu overhaul- Added sabre weapon- Improved melee AI, they will now rush close targets with melee weapons.- Tweaked the pistol sound a bit- A few bugfixesRight now, there's a known bug that sometimes will cause enemy waves not to spawn in Haunted. This will be fixed as soon as possible, thank you for your patience.Hotfix 1:- Possible fix for the wave spawning bug.- Added script logging to help track down the issue if it isn't fixed.Bonus update:- Some skeletons wear hats- Added reload animation for bots- Improved AI reloading, they will now use all their primary ammo- Rebalanced the Haunted game mode, it's now slightly harder.- Try beating Haunted on hard!Enjoy this update!/SteelRaven7. The Big One - Early Access Build 11: Get ready for the biggest update so far: EA11This update features 2 new maps, Mountain Range and Canyon:Mountain range is a large map focusing on air combat, so prepare to put your dogfighting skills to the test! All air vehicles, from attack planes to transport helicopters are available on this level which makes the airspace quite chaotic. You can also fight on the ground, battling for capture points along a range of mountains.Canyon is a very open, mid-range map with lots of room for tanks and infantry to get around. The battle takes place in a drained dam, and even features a stranded aircraft carrier! The center of the map is entirely open, so prepare for a massive battle. Alternatively, you can flank the open area using a cave system.With EA11, it's now possible to specify weapons and vehicles on a per-team basis, allowing you to recreate historical battles, zombie apocalypses or whatever you can imagine! Maybe Eagle with pistols vs Ravens with anti tank launchers?EA11 also improves how your AI buddies get around, making them move smoother around the battlefield. On top of that, several key areas of the game have been optimized, so you should get higher framerates than before! Full change log:Main features:- Added new map: Mountain Range- Added new map: Canyon- Added team-specific weapons and vehicles game configurations- You can now restrict player weapons too with a checkbox in the weapons switch.- You can also save and load your game configurations- Changed how vehicles/turrets spawn, they will only spawn on capture points owned by a team- Added priority based sound mixing. This should help make important sounds such as gunfire close to you stand out more, and generally make the game sound clearer.- You can kick dead bots to spawn a small ammo pickup. Perfect for when you're running dry!Other fixes:- Added zoom to spectator camera, hold ctrl and scroll to zoom.- Fixed spectator camera bugging out when attached to vehicles that die.- AI now avoids using weapons with splash damage if it can hurt teammates with it. In some circumstances (such as on a tank capturing a flag) they will still fire no matter what.- AI movement improvement, now way smoother than before- AI will sprint more than before, making it faster for them to reach capture points- AI defense improvements, they will now track down units who are capturing a flag.- AI now has a high chance of picking AT weapons when defending a flag that is under attack by a vehicle.- AI will now play climbing animations when climbing steep hills/obstacles- AI will no longer be able to automatically spot enemies if they are not in their viewcone.- Removed kill feed from skeletons in haunted mode.- Misc improvements and bugfixes to AI- Overall game optimization- Added draw distance option- Added v-sync option- Scalpel now only has 1 round, use it wisely!- Fixed an issue with helicopter miniguns sometimes not working correctly- A few minor tweaks to anti-tank weapon damage- M1 Garret now uses sniper sensitivity when aiming for more precise long range shots- Unlocked some previously secret weapons by default.- Sprinting while being crouched will now make you automatically stand up (only applies to toggle crouch mode)- Misc bugfixesEnjoy this update!/SteelRaven7. Coastline - Early Access Build 8: This update is mainly about the new map - Coastline!Coastline is probably the most ambitious Ravenfield map to date, and focuses on close quarters engagement and verticality with the battle raging from sea level all the way up to the mountain ruins.This update also introduces new features such as the Configure Flags option, allowing you to customize a map's flag layout before starting the game!Full EA8 Change Log:- Added Coastline Map- Added Configure Flags option- Significant AI changes: > AI will now acquire new targets much faster, giving them a quicker reaction time and challenge > AI now has a Close Quarters mode where they automatically take cover when under fire. > Improved AI's CPU load so it's more spread out, meaning less frame drops/stutters caused by AI. > Misc AI fixes- Added ladders (Press use key to enter them)- Added water volumes, allowing maps to have lakes/etc on other heights than just the ocean water level.- Added alternate path AI hints, letting map makers hint the AI on how to spread out in a level when attacking capture points.- Added damage zones- Added speed limit zones, letting map makers hit the AI on what speed to traverse special zones in a level.- Added configurable-per-flag AI defense strategies for map makers.- Added one way level neighbors- Player only takes balance damage from getting hit by AI (still needs some tweaks, but it's better than just insta dying!)- Added cloud- Strictly no ET activities allowedHotfix 1:- Looks like the ET activities have been contained... for now...I hope you'll enjoy this update!/SteelRaven7. Going Prone - Early Access Build 12: That's right - you can now go prone in Ravenfield! Being prone makes you a smaller target, but it will also let you fire weapons with reduced recoil and spread, making those long range shots easier to land!You can now load skins from your favorite mod into any map! Skins are even saved with your game configuration. On the instant action page you can now see a preview image with a sample of what weapons/vehicles/skins each team has available:In the example above, the Eagle team uses all official weapons, vehicles and skins while the Raven team uses items from various WW1 themed mods created by the Ravenfield modding community.Also, the main menu now has a button taking you to a list of featured mods. This is a list of community-curated mods that are worth checking out. The plan is to feature those really cool mods that might have slipped you by, so both new and old mods will be featured here.Finally, you can now enter photo mode from an ingame match. Simply press F8 at any time. This will pause the game and put you in a spectator camera which controls just like the normal spectator mode. If you want to disable the UI, you can do that with the Home and End buttons. Here's an example of a photo taken by Mason from the Ravenfield Discord server:Full change log:Main features:- Added prone (Default key: Z)- Added skins- Added game preview image when setting up an instant action match- Added photo mode- Added featured mods listOther fixes:- Fixed a bug where AI would sometimes spawn with the wrong skins (including the box man skin)- Improved how the player transitions between stand/crouch/prone stances. It now feels more smooth and is less likely to get the player stuck.- Added FOV based mouse sensitivity. This makes the mouse sensitivity consistent on all weapons based on how zoomed in they are.- Fixed an issue with bullet hole material where it would render fog badly.- Blood and bullet hole decals are now cleaned up when exiting a level.- Fixed a bug with AI on custom maps where they would never leave their spawn- Added debug key (F9) to show all available AI orders that are assigned by the AI commander.- Fixed a bug where jeeps/quads would sometimes spawn instead of turrets.- Added charing bool value to custom weapon animators so you can play custom animations when a weapon is charging up.- Fixed various spectator camera bugs.- Fixed a bug where AI weapons would sometimes not render in the killcam.I hope you'll enjoy this update!/SteelRaven7Quick edit: Don't forget to nominate Ravenfield for a steam award on the store page. Maybe the “Most Fun with a Machine” award fits best seeing as how you're playing against machine controlled bots??. APC & Skirmish Mode - Early Access Build 14: EA14 adds a highly requested vehicle to the game - an amphibious APC! The APC is designed to safely transport infantry to the front lines, but don't underestimate its power against vehicles. The APC also introduces a more detailed vehicle style, both in its look and handling. Expect updates to the existing vehicles to bring them up to par!EA14 also introduces Skirmish mode, a brand new game mode with limited respawns. When you die, you take the place of a bot on the battlefield. This means that you will no longer have access to the weapons you picked at the start but will have to make do with whatever the bot was carrying. Improvisation is key here!As the battle rages on, reinforcements will be airdropped onto the battlefield. Here you have a chance to pick a new loadout to bring into battle. The number of airdrops are limited though, so make sure your team doesn't run out of soldiers or you'll lose the battle. Any team can also win by capturing and holding more flags than the other through a domination victory.Full change log:- Added APC- Added Skirmish game mode with limited respawns.- Several improvements to vehicles (mainly car improvements): - Added Forward/Reverse gear that takes a brief moment to switch between. - Added tipping force when turning sharply and accelerating/braking. - The engine will struggle a little bit when the suspension is under high load - Added support for new sound such as shifting gears, suspension stress, engine ignition. - New sound mix when sitting inside an enclosed seat. - Added support for amphibious (floating) cars. - Added stable turret that doesn't rotate with whatever it's attached to.- Some various minor tweaks to levels to help AI get into/from their vehicles a little easier.- AI can now get into vehicles just after leaping off a surface, especially useful for vehicles in water. Before they had to wait until they were swimming before they could get in.- Fixed a bug that would cause AI to perodically slow down when following a path.- Added modding support for weapon parameters such as custom sight modes and weapon alt fire modes.- Added secondary fire mode to Thumper where it fires smoke rounds. This is useful for both blocking view and ranging your grenades.- Fixed a bug that would cause vehicle gibs such as wing parts to jitter when on the ground.- In the weapon picking loadout UI, weapon tags are now hidden if they contain no weapons.- Moved the Player Has All Weapons checkbox to the instant action page.- Player Has All Weapons setting will now persist between games.- Player Has All Weapons setting is now saved with your game configuration saves. By default it's set to off.- All weapons are now always visible in the Weapon Switch menu. Any weapons that can only be used by the player is highlighted grey.- Improvements to how AI pick weapons, they will now prioritize long range weapons such as snipers and assault rifles on longer engagement ranges and vice versa.- AI will now pick up two equipment items (previously they only picked one). They also have a slightly increased chance of picking an anti-tank weapon in slot 4.- Smoke grenades particles will now be lit according to the level ambient lighting conditions. For example, they will no longer appear super bright during night time.- Vehicle HUD sounds such as missile lock on will now also be heard in third person mode.- Increased grenade launcher damage when hitting a vehicle directly. This makes them more effective as anti-armor weapons (But rocket launchers are still the better choice).- Smoke grenades now have a unique 3d modelEnjoy this update!/SteelRaven7. Custom Vehicles Update - Early Access Build 7: You can now drive/fly/walk around in your favorite vehicle in Ravenfield - Vehicle modding is out! Why not give one of the several available jets a whirl and take out some bandits?To try out a vehicle mod, simply find one on the Ravenfield Workshop and click subscribe. Now start the game, and choose the vehicle mod you want in the Vehicle Switch menu found in under Instant Action! Some custom maps even come with special vehicles regardless of if you have a vehicle mod installed or not.Also, the AI now carries the Scalpel weapon with lock on missiles. Don't forget to deploy flares (Default key X) when you get a lock on warning, it could save your life!Full EA7 Change Log:Game:- Added custom vehicle support available in two flavors: - Custom vehicle mods can be downloaded to replace vehicles in all levels - Custom maps can have special vehicle spawners that spawn specific, special vehicles no matter what vehicle mod is loaded- Added Vehicle Switch menu, accessible from the Instant Action menu- Text above the vehicle switch button will show you what mod is currently loaded- Vehicle switch allows you to load specific vehicle mods, or even combine multiple ones!- By default, the latest downloaded vehicle mod will be automatically loaded into the vehicle switch menu. This behaviour can be toggled in the options menu- Some minor changes to the handling of official vehicles- Added support for new types of vehicles, including ones driven entirely by animation (can be used for walkers, turrets on arms? Drivable snakes?!)- Added support for an in-vehicle repair tool (not available in any vanilla vehicles)- Added missile lock indicator and sound (available in all vanilla aircraft)- Added support for flares and similar countermeasures to remove missile lock (available in all vanilla aircraft)- Added Vehicle Countermeasure (to pop flares) key bind to the options menu- Added support for weapons to fire from multiple muzzles at once- AI can now use lock on weapons such as the Scalpel- Minor changes to how AI drives vehicles and vehicle pathfinding- Tank now has rolling tracks texture animation- Improved sound behaviour, the 3d surround sounds should now always lign up properly with the camera- Added in-world ammo count display that can be used on custom weapons- Fixed occlusion culling issues on DustbowlMod Tools:- A slew of new scripts and prefabs for creating custom vehicles- Added target locking scripts and Scalpel prefab- Improved the sanity check system to detect potential problems with maps/mods- Streamlined the export system, so you can export your map or mod by just pressing ctrl+eHotfix 1:- Fixed -nocontentmods flag bug- Fixed melee weapons bug where the AI could not use them (This would also cause game crashes for a few people)Known issue:In very high speed vehicles such as jets, the sound will sometimes become choppy. I'm working on figuring out why this is and fixing this issue.If you are interested in creating your own custom vehicles, you should drop by the official Ravenfield discord chat where you can find links to the mod tools, and ask any questions to help you get started! The Ravenfield discord server is here: http://discord.gg/ravenfieldMy focus will now shift from modding support to creating more official maps and content for the game. The Conquest mode will require several more maps before it will be functional, so this is what I will be focusing on now.Enjoy this update!/SteelRaven7. Archipelago and Battle Ship updates on the Beta Branch: I'm currently working on revamping Archipelago, and will be uploading new builds of the map fairly regularly on the Beta Branch.Currently, the Beta Branch update contains:Archipelago level updatesBattle Ship armed with a mortar and autocannonImproved AI that handles multiple islands much better than beforePathfinding tweaksKeep in mind that the beta branch gets updated very regularly, so some features might be buggy or break entirely! Don't expect new updates to work flawlessly!If you want to check out this work-in-progress update before its official release, you can opt into the beta branch via steam without a password. Here's how to opt into the beta branch:https://twitter.com/SteelRaven7/status/869606992746250242I will also be tweeting about the beta branch updates, so follow @SteelRaven7 to keep up with the latest news.. Patch: Bugfixes May 19: I just updated the game with a couple of bugfixes!The following has been fixed:Added slowmotion bind in input optionsRespawn time option now worksCannot kick inside vehicles/turretsCannot lean inside vehicles/turretsMouse wheel works for weapon switch (if it's bound in input menu)HMG remaining ammo count doesn't bug out when resupplyingCan hide battalions UI with Home keyAdded alternative flight control preset (the default control layout from beta 5)If the update isn't automatically downloaded, you can restart steam to force download the update. Let me know if there are any other issues you're running into!

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