About This Game Gemstone Keeper is a twin stick shooter where avid explorers go down into the Cistershire Caverns, a large, dangerous and mysterious set of caves and caverns that are filled with vast amounts of rare and valuable gemstones. This game combines the quick and reactionary feel of a shooter with the exploration and decision making of classic roguelikes. Using an ASCII art aesthetic in its purest form, all visual assets are produced from a single text font file, software rendering and visual effects. The weapon and bullet system is fully interchangeable, over 150 gemstones to collect, several creatures and bosses, different game modes and a soundtrack that echoes through the open spaces in-between the rocky walls. Gemstone Keeper is the shooter that is both fun and eerie. 7aa9394dea Title: Gemstone KeeperGenre: Action, Adventure, IndieDeveloper:GamepopperPublisher:GamepopperRelease Date: 31 Mar, 2017 Gemstone Keeper Download Utorrent For Android gemstone keeper. finders keepers gemstone panning While I've only got a couple hours on the clock with Gemstone Keeper, first impressions are really quite good. The game plays precisely as sold, there's an interesting variety of enemy types, the moving & shooting is super smooth, the weapon combinations make for a fun arsenal, the gem collecting aspect is rewarding enough and the overall look & feel of the game, to me, has huge appeal.The somber, suped-up ASCII art style is awesome and shows from the dev a particular reverence for the roguelikes that started it all. Enemies are all easily distinguished and the shifting environment palettes from floor to floor help change things up during a run, although the everpresent hashtag walls are an inescapable visual sameness. There's a variety of trippy screen effects (identified in-game as "mists") that distort & obfuscate the play area, from watery ripples to a rapidly pulsing screen blur to just straight up fog-of-war-ing the edges of the viewport. These add flavour and interest to the floors where they occur but I must admit the pulsing effect makes me a little queasy; I understand their gameplay-altering intent but some control over the intensity of these effects would be most welcome for sensitive players.Sound design is excellent - atmospheric and polished with cold, ambient electronic music, glassy shatters, satisfying crumbles and squeaking monsters comprising the majority of the soundscape. I'd dig some additional audio feedback sprinkled throughout, such as when bullets impact, but everything that's here sounds lovely. The soundtrack sets the perfect mood and I'd totally listen to the main dungeon theme outside the game. One special detail worth noting is the tempo of the music shifts in response to a floor's current mist, turning slow and heavy when submerged or going double time when meth'd (for lack of a better term).On the configuration side, I very much appreciate the flexible graphics settings offered as the ability to disable filters & bloom gets on my laptop's good side. It's worth noting that graphic \/ audio options are only accessible from the escape menu, never from the main menu. Windowed resolution presets to switch between would be welcome, as opposed to the free resizing the game exclusively offers now, but there's an adequate level of configurability here, and while controls don't appear to be rebindable, the default is perfectly sensible for QWERTY users (WASD + mouse). The game detected (and plays quite nicely with) an Xbox 360 gamepad, but it would seem controller support is limited to xinput devices as a Logitech Dual Action wasn't seen at all. Tiny side note, the boot-up sequence is supremely charming and an early sign of the attention to detail & quirky personality present throughout Gemstone Keeper.I've run into some bugs during my relatively brief time with the game which have required the session be killed, such as getting stuck on a purely white or glitched-out screen. Here's a link to a thread on the community forums with more detail on the technical issues encountered: http:\/\/steamcommunity.com\/app\/522080\/discussions\/0\/135512931365353024\/All in all, recommended based on my experience thus far. Gemstone Keeper is just begging to be played by more people, fingers crossed it finds an appreciable audience here on Steam :). I might write another review when I play more, but for now here is what I think after reaching the first boss. (I won't be talking about the sound since my laptop was muted)I had played Gemstone at Insomnia awhile ago and enjoyed it. I brought it yesterday since it was on sale and sat down to play it today. I really did enjoy it and like how simple the controls are and how simple the game is so far. I do expect it to become harder.However, there are two things I need to make aware. The first is the bright purple light when you enter a portal and the bright red light when you beat a boss. Although I do not suffer from epilepsy, I found it too bright, harsh and sudden.The second problem that could have been my own fault is that the first boss can trap you in the corner and chip away at your health. I was able to escape but it still something that I feel should be brought up. But again it might have been my own fault.I'm sure if the first issue is dealt with soon, the game would be much better. So I give this a recommend.. While I've only got a couple hours on the clock with Gemstone Keeper, first impressions are really quite good. The game plays precisely as sold, there's an interesting variety of enemy types, the moving & shooting is super smooth, the weapon combinations make for a fun arsenal, the gem collecting aspect is rewarding enough and the overall look & feel of the game, to me, has huge appeal.The somber, suped-up ASCII art style is awesome and shows from the dev a particular reverence for the roguelikes that started it all. Enemies are all easily distinguished and the shifting environment palettes from floor to floor help change things up during a run, although the everpresent hashtag walls are an inescapable visual sameness. There's a variety of trippy screen effects (identified in-game as "mists") that distort & obfuscate the play area, from watery ripples to a rapidly pulsing screen blur to just straight up fog-of-war-ing the edges of the viewport. These add flavour and interest to the floors where they occur but I must admit the pulsing effect makes me a little queasy; I understand their gameplay-altering intent but some control over the intensity of these effects would be most welcome for sensitive players.Sound design is excellent - atmospheric and polished with cold, ambient electronic music, glassy shatters, satisfying crumbles and squeaking monsters comprising the majority of the soundscape. I'd dig some additional audio feedback sprinkled throughout, such as when bullets impact, but everything that's here sounds lovely. The soundtrack sets the perfect mood and I'd totally listen to the main dungeon theme outside the game. One special detail worth noting is the tempo of the music shifts in response to a floor's current mist, turning slow and heavy when submerged or going double time when meth'd (for lack of a better term).On the configuration side, I very much appreciate the flexible graphics settings offered as the ability to disable filters & bloom gets on my laptop's good side. It's worth noting that graphic \/ audio options are only accessible from the escape menu, never from the main menu. Windowed resolution presets to switch between would be welcome, as opposed to the free resizing the game exclusively offers now, but there's an adequate level of configurability here, and while controls don't appear to be rebindable, the default is perfectly sensible for QWERTY users (WASD + mouse). The game detected (and plays quite nicely with) an Xbox 360 gamepad, but it would seem controller support is limited to xinput devices as a Logitech Dual Action wasn't seen at all. Tiny side note, the boot-up sequence is supremely charming and an early sign of the attention to detail & quirky personality present throughout Gemstone Keeper.I've run into some bugs during my relatively brief time with the game which have required the session be killed, such as getting stuck on a purely white or glitched-out screen. Here's a link to a thread on the community forums with more detail on the technical issues encountered: http:\/\/steamcommunity.com\/app\/522080\/discussions\/0\/135512931365353024\/All in all, recommended based on my experience thus far. Gemstone Keeper is just begging to be played by more people, fingers crossed it finds an appreciable audience here on Steam :). Amazing!!!!. First of all, I really loved how this game pretty much only uses ASCII symbols for its graphical design. Very retro-y, while still visually pleasing for a modern game. It was nice seeing variety in level designs and mechanics, and I think the enemy mobs are cute.The movements are smooth, and the weapon aiming is very responsive. I also really liked the variety of weapons and how you can combine all of them with different types of ammo.So overall it's a pretty good game and I'm happy with my purchase.I almost don't have anything negative to say, but one issue is that it seems to freeze and crash at random. This unfortunately removes all the progress I made while in the caverns, but whenever I return to the surface it seems my things are saved for good. It doesn't happen too often, and it's mostly easy to catch up, so it's just a minor issue.One other thing is that the levels with the swirly mist effect make me kinda dizzy and uncomfortable, but when I get those I just rush to the other level and all is fine again, haha.What I personally hope to see in this game in the future is difficulty settings. I felt it got really easy at some point, and I got through the game (minus collecting all the gems) in less than an hour. It didn't take away much of the fun, but still, it would be nice to test our skills on a higher difficulty. One thing I found out is that once you get further, you can practically collect infinite money and buy infinite health kits to stack your health up so high that a horde of mobs isn't really a threat anymore. There could be more feeling of progression. Collecting gems and saving up for items is still nice, but it ends up feeling like you keep doing the same thing just to collect all the things. Maybe you can make some kind of levelling system so people can slowly earn their stats instead of buying temporary increases, among other things, like unlocking weapons or something.And otherwise it would just be nice to see more content in general. Maybe also a story around it, for more immersion and to build up interest.(I hope this doesn't sound negative, cause I really liked it and wish you the best!) 1.0.6 Update: As a result of it being the two year anniversary of this game's release, I made a bunch of fixes and made a fairly big announcement. To make sure none of you on Steam are left out, most of these anniversary updates have been pushed onto the Windows and Linux builds.The main one is another update engine, this time to use improved 3D models and visual effects, as well as to prevent any technical issues in the event Steamworks is not found.Thank you to all of you over the last two years to have a look and try out Gemstone Keeper. This was a long and massive project for me and I look forward to sharing more if its future, and hopefully newer projects as well.. Gemstone Keeper 1.0.5: Major Graphical Overhaul in this update!As well as numerous underlying updates, a lot of work has been put in re-doing most of the rendering. So while the game may not look much different, it should perform much better and be much more stable than before.. Linux should be live now!: Sorry for the confusion any Linux users were having. I thought I followed the correct steps to get the Linux depot available to everyone but I missed one along the way.Thank you to the GamingOnLinux editors for letting me know and I apologise to you all for the error.. Build 1.0.3: It's been a while, but a new build is here with some significant improvements! Two new creatures found in the caverns, Scorpions and Crabs. Mouse Input additions and improvements, particularly in menus. Laser bullets had issues which made them overpowered, this has been fixed to avoid easy kills, particularly with bosses. Additional text in transitions and the base hub. The Terminal Guide will now appear with controls during gameplay and the base hub menus (including the gallery and shop) at the press of a button. Bring it up with the H key on keyboards or the X Button on gamepads. Low Level engine updates to improve performance and memory usage.Hope you like the changes, I've also had to update the save format to make adding new weapons and items possible so more new things can come which will be completely free to those who own it on Steam.. 1.0.6 Update: As a result of it being the two year anniversary of this game's release, I made a bunch of fixes and made a fairly big announcement. To make sure none of you on Steam are left out, most of these anniversary updates have been pushed onto the Windows and Linux builds.The main one is another update engine, this time to use improved 3D models and visual effects, as well as to prevent any technical issues in the event Steamworks is not found.Thank you to all of you over the last two years to have a look and try out Gemstone Keeper. This was a long and massive project for me and I look forward to sharing more if its future, and hopefully newer projects as well.. Build 1.0.1a: Due to some bugs addressed by players in the Community Hub, I have uploaded some fixes early so the major issues are dealt with. I still plan to have v.1.0.2 be the build which will also include Linux support, and some minor changesThe key bugs fixed are as follows:- Achievements for defeating bosses not being awarded. All boss achievements should now work as expected.- Daily Run Scores being merged. Each leaderboard entry should appear on a separate line.- Title Screen Menu. Uncommon but a small amount of players were unable to select options.Other small changes:- Gamepad API has been changed. Very little affect for Windows users but will mean Linux gamers will get gamepad support.- Minor menu fixes to avoid mouse input conflicting with other devices.- Fixes made during Insomnia Games Festival.Thank you to the players for addressing issues when they appear, and to those who patiently wait for them to be fixed. I understand there are some other issues, which I'm working through to address.. Build 1.0.2: Gemstone Keeper for Linux is FINALLY here! It's been a while but I'm glad to present the newest patch for Gemstone Keeper, as well as introducing Linux users to the game.The Linux build should have a similar feel to the Windows build, but with some minor visual changes. Gamepad support is also featured in Linux, but only XInput devices are naively supported, Steam Controllers should be usable through Mouse/Key Bindings.There are other changes also featured in this build:- Fixed a crash when using a grenade against certain bosses- Last seed in a main game will now be saved in the event of a crash, so you can return to the last level you played.- Numerous updates to VFrame that will hopefully improve stability and performanceEnjoy!. Linux should be live now!: Sorry for the confusion any Linux users were having. I thought I followed the correct steps to get the Linux depot available to everyone but I missed one along the way.Thank you to the GamingOnLinux editors for letting me know and I apologise to you all for the error.
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Gemstone Keeper Download Utorrent For Android
Updated: Mar 28, 2020
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